
You move slowly (and you’ll never get quicker), so it’s the tiny, informed movements that make all the difference. Tanks! is a nervous little game, calling for awareness as much as for precision. If your ally becomes a scrapheap, it’s best to play defensively. On your own you’ve got a few lives to your name, while dying as a duo means game over. Played alone and played with a friend, Tanks! is a different animal. As of my writing, I’ve only seen it through once). These missions never vary: you’ll learn to never stop moving against the twin green tanks of Mission 5, aspire to go so far as to hear the newly layered music of Mission 12, dread the bouncing hellfire of Mission 17… Faced with these unchanging levels one starts to feel like an arcade-urchin, mastering the ins and outs of each successive level in order to reach the end (there is an end. Things start to get hairy around Mission 5. To this Nintendo added a toy block aesthetic, ricocheting missiles, Wii Remote controls, and color-coded enemies–each with a different MO. Or hoping they get too close to a land mine. You roll around at low speeds, shooting AI tanks before they shoot you.
WII PLAY TANKS BLACKED OUT SERIES
Tanks! is essentially based on a series of Atari games by the same name (minus the “s” and the exclamation point).

Here’s what makes it a Wii experience worth revisiting. You had to unlock each mini-game sequentially, you see, with passable success in one giving you the keys to the next. Yet Nintendo EAD (the developers behind Wii Play) knew to save the best for last. Even its Fishing mini-game was arguably a bigger hoot than some retail games dedicated to the pastime. And it was worth it: Wii Play‘s mini-games have more to offer than Wii Sports‘, including a welcome throwback to Duck Hunt along with a few racket sport games and tests of perception.

The nine-game collection was an easy sell (and the fourth most purchased game of the console, in fact) seeing as it usually came bundled with an extra Wii Remote. It’s only a mini-game, after all, included in the certainly-not-forgotten Wii Play. And in case you forgot, there's six of them - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.It might at first seem an odd choice to include Tanks! in Nintendojo’s list of Wii’s Forgotten Gems. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. The map is for the most part divided into four quadrants, and the stage itself pits you against six green tanks. For such a simple game, you'd be hard pressed to find someone who didn't struggle extensively with it. Billiards to people who've never heard of the game. Spiritual Successor: Shooting Range and Tanks! are successors to Duck Hunt and Combat, respectively.

WII PLAY TANKS BLACKED OUT FULL
The only way to justify buying it, much less at full price, was because of the Wii Remote included.
